Activities of Isabella ADINOLFI related to 2022/2198(INI)
Shadow opinions (1)
OPINION on virtual worlds – opportunities, risks and policy implications for the single market
Amendments (17)
Amendment 7 #
Draft opinion
Paragraph 2
Paragraph 2
2. Calls for the EU to adopt a comprehensive strategy for virtual worlds, building on the strengths of its industry to overcome the hardware and software challenges, while harnessing and promoting the innovation and progress of the video game industry; relevant sectors such as the video game industry, including technologies such as VR, XR, game engines, haptics, which are key building blocks for digital skills and for the metaverse(s);
Amendment 11 #
Draft opinion
Paragraph 2 a (new)
Paragraph 2 a (new)
2a. Calls for the EU to create and foster a more hospitable environment for the technology industry through, among others, a correct and comprehensive digital education for students;
Amendment 18 #
Draft opinion
Paragraph 3 a (new)
Paragraph 3 a (new)
3a. Calls for the EU to ensure sufficient investments in the field of digital education in order to promote the development of critical thinking users in the digital world; underlines the importance of granting support to teachers and educators in the process of equipping students with the necessary knowledgebase to safely navigate through the virtual worlds;
Amendment 19 #
Draft opinion
Paragraph 3 a (new)
Paragraph 3 a (new)
3a. Calls on the Member States and EU institutions to prioritise STEAM education and enhancing digital skills, including a range of skills and know-how for writing, design, artistic creation, digital development, publishing, all of which are key for the building of metaverses;
Amendment 20 #
Draft opinion
Paragraph 3 b (new)
Paragraph 3 b (new)
3b. Calls on the Member States and EU institutions to ensure that the upskilling of teachers is prioritised and that, throughout the EU, teachers must benefit from pedagogical training to ensure they have the right skills needed to become digitally competent and proficient with technology;
Amendment 21 #
Draft opinion
Paragraph 3 b (new)
Paragraph 3 b (new)
3b. Emphasises the necessity to better counteract the phenomenon of cyberbullying, both by awareness raising campaigns and implementation of more accurate controls in cyberbullying-prone environments;
Amendment 22 #
Draft opinion
Paragraph 3 c (new)
Paragraph 3 c (new)
3c. Regrets the difficulty generally encountered by individuals and SMEs in the tech and digital sector in obtaining access to bank credit;
Amendment 23 #
Draft opinion
Paragraph 3 d (new)
Paragraph 3 d (new)
3d. Notes with regret that European citizens are often unprepared and fall prey to the dangers of online illegal activities;
Amendment 29 #
Draft opinion
Paragraph 4 a (new)
Paragraph 4 a (new)
4a. Stresses the importance of safeguarding the physical and mental health of European citizens from the negative effects often caused by excessive use of social media and other tools accessible through metaverses, including, among others, the development of addiction and psychological or eating disorders;
Amendment 33 #
Draft opinion
Paragraph 5
Paragraph 5
5. States that virtual worlds can significantly impact education and research by transforming how we acquire knowledge; stresses that metaverses can allow for better visualisation of educational content, increased possibilities for collaboration between learners and enhancedducators, as well as being a form of promoting distance and lifelong learning;
Amendment 37 #
Draft opinion
Paragraph 5 a (new)
Paragraph 5 a (new)
5a. Welcomes the progress made in the field of artificial intelligence; notes nonetheless that AI still represents an unreliable and often problematic instrument for knowledge sourcing activities, especially in the context of production of socially or culturally relevant texts such as academic or legislative works;
Amendment 39 #
Draft opinion
Paragraph 5 b (new)
Paragraph 5 b (new)
5b. Raises concerns regarding the data sourcing process of AI instruments used for the production of art works when mimicking and reproducing techniques, colour composition or brushstrokes of notable works of art;
Amendment 45 #
Draft opinion
Paragraph 6 a (new)
Paragraph 6 a (new)
6a. Recognises the importance of multilateral fora in topics of global significance such as this, and encourages the Commission to take a coordinated approach with the Member States as regards contributing to important international standardisation efforts, such as ‘The Metaverse Standards Forum’, as well as other related initiatives within the OECD and other international organisations such as the ITU and ISO;
Amendment 48 #
Draft opinion
Paragraph 6 a (new)
Paragraph 6 a (new)
6a. Insists that copyright in European works of art must remain European, including in relation to the digitalisation of works of art and relevant material, including, but not restricted to, digitalisation carried out by industries outside the EU; discourages economic speculation in this field;
Amendment 53 #
Draft opinion
Paragraph 6 b (new)
Paragraph 6 b (new)
6b. Calls on the Commission to preserve European artistic heritage and European virtual artistic heritage, comprising of newly generated elements as well as elements of artistic heritage replicated or, in any way, transposed to the metaverse;
Amendment 57 #
Draft opinion
Paragraph 6 c (new)
Paragraph 6 c (new)
6c. Calls on the Commission to ensure the protection of the intellectual property of digitised European landscape, which must remain European;
Amendment 59 #
Draft opinion
Paragraph 6 d (new)
Paragraph 6 d (new)