7 Amendments of Salima YENBOU related to 2022/2198(INI)
Amendment 3 #
Draft opinion
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Paragraph 1
1. Believes that virtual worlds or ‘metaverses’ are a major step forward in the digital transition, and that they can be defined as a simulation of real-time, immersive 3D or 2D spaces in which users can interact; takes the view that virtual worlds can generate synergies with Web 3.0;
Amendment 8 #
Draft opinion
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Paragraph 2
2. Calls for the EU to adopt a comprehensive strategy for virtual worlds, building on the strengths of its industry to overcome the hardware and software challenges, while harnessing the innovation and progress of the video game industry; stresses the need to adopt an interdisciplinary approach to the development of European metaverses, without separating technology from content;
Amendment 16 #
Draft opinion
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3. Calls for the EU, in view of the strategic autonomy considerations raised by virtual worlds, to ensure substantial investment in this field; welcomes the VR/AR Industrial Coalition launched by the European Commission as part of the Media Audiovisual Action Plan; notes that the Horizon Europe and Creative Europe programmes both fund augmented and virtual reality projects; points out, however, that the budgets of these programmes are inadequate to foster a real EU strategy for immersive technologies;
Amendment 30 #
Draft opinion
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Paragraph 4 a (new)
4a. Stresses that SMEs, which make up the vast majority of Europe's cultural and creative ecosystem, must be able to take advantage of immersive technologies for their development, without being held back by entry barriers that would only benefit large digital companies;
Amendment 38 #
Draft opinion
Paragraph 5 a (new)
Paragraph 5 a (new)
5a. Welcomes the impact that virtual worlds can have in safeguarding and promoting European cultural heritage, by making it possible to offer personalised experiences to users, for educational or tourism purposes;
Amendment 46 #
Draft opinion
Paragraph 6 a (new)
Paragraph 6 a (new)
6a. Considers that virtual worlds can also create risks, and that these spaces should be regulated to prevent any abuses linked to harmful behaviour in a digital environment or to inappropriate use; calls, in particular, on the European Commission to address the issues related to cyberbullying in the metaverse, as part of its new European strategy for a better internet for kids (BIK+);
Amendment 52 #
Draft opinion
Paragraph 6 b (new)
Paragraph 6 b (new)
6b. Believes that the development of virtual worlds should coincide with raising European citizens' awareness of their responsible use, and enhancing digital literacy for users of these technologies and, where appropriate, for their parents or carers;