BETA

Activities of Elżbieta KRUK related to 2022/2198(INI)

Shadow opinions (1)

OPINION on virtual worlds – opportunities, risks and policy implications for the single market
2023/07/18
Committee: CULT
Dossiers: 2022/2198(INI)
Documents: PDF(143 KB) DOC(46 KB)
Authors: [{'name': 'Laurence FARRENG', 'mepid': 197589}]

Amendments (5)

Amendment 2 #
Draft opinion
Paragraph 1
1. Believes that virtual worlds or ‘metaverses’ are a major step forsignificant step of key importance toward ins the digital transition,real world application of existing technologies, integration into the education sector and that they can be definconsidered as a simulation of real-time, immersive 3D or 2D spaces in which users can interact;
2023/06/05
Committee: CULT
Amendment 17 #
Draft opinion
Paragraph 3
3. Calls for the EU, in view of the strategic autonomy considerations raised by virtual worlds, to ensure substantialthe necessary and efficient investment in this field; notes that the Horizon Europe and Creative Europe programmes both fund augmented and virtual reality projects; points out, however, that the budgets of these programmes are inadequate to foster a real EU strategy for immersive technologies;
2023/06/05
Committee: CULT
Amendment 24 #
Draft opinion
Paragraph 4
4. Emphasises the importance of developing metaverses for the EU’s cultural and creative ecosystems, as new spaces for creativity and expression; insists on ensuring the accessibility of metaverses in order to make them truly democratic spaces;deleted
2023/06/05
Committee: CULT
Amendment 35 #
Draft opinion
Paragraph 5
5. States that virtual worlds can significantly impact education and research by transforming how we acquire knowledge; stresses that metaverses can allow for betteradditional and innovative visualisation methods of educational content, increased possibilities for collaboration between learners and enhanced distance and lifelong learning;
2023/06/05
Committee: CULT
Amendment 43 #
Draft opinion
Paragraph 6
6. Stresses that an EU strategy for virtual worlds must go hand in hand with an appropriate framework to ensure the protection and promotion of intellectual property and personal data protection provisions; notes that most intellectual property systems in the metaverse are based on blockchain technology, and believes that non-fungible tokens can represent a new source of revenue for the EU’s cultural ecosystem.
2023/06/05
Committee: CULT