Activities of Emmanuel MAUREL related to 2022/2198(INI)
Shadow opinions (1)
OPINION on virtual worlds – opportunities, risks and policy implications for the single market
Amendments (6)
Amendment 4 #
Draft opinion
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1. Believes that virtual worlds or ‘metaverses’ are a major step forward in the digital transition, and that they can be defined as a simulation of real-time, immersive 3D or 2D spaces in which users can interact;
Amendment 9 #
Draft opinion
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2. CRecalls forthat the EU to adopt a comprehensive strategy for virtual worlds, building on the strengths of its industry to overcome the hardware and software challenges, while harnessing the innovation and progress of the video game industrydominant digital players have a tendency to abandon or neglect their virtual world projects; calls on the EU to conduct a study on the value of supporting their development, taking into account previous examples of virtual worlds in cultural fields such as art, in particular video games, and entertainment;
Amendment 14 #
Draft opinion
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3. Calls for the EU, in view of the strategic autonomy considerations raised by virtual worlds, to ensure substantial investment in this field; notes that the Horizon to continue and step up support to Europe and Creative Europe programmes both fund augmented and virtual reality projects; points out, however, that the budgets of these programmes are inadequate to foster a real EU strategy for immersive technologi actors in augmented and virtual reality sectors through the Horizon Europe and Creative Europe programmes;
Amendment 27 #
Draft opinion
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4. Emphasises the importance of developing metaverses forat augmented and virtual reality technologies can bring benefits to the EU’s cultural and creative ecosystems, as new spaces for creativity and expression; insists on ensuring the accessibility of metaversall new digital technologies in order to make them truly democratic spaces;
Amendment 34 #
Draft opinion
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5. States that virtual worlds can significantly impact education and research by transforming how weaugmented and virtual reality technologies can be used as a support to the education students receive from teachers by making it easier to acquire new knowledge; stresses that metaverses can, allowing for better visualisation of educational content, increased possibilities for collaboration between learners and enhanceding distance and lifelong learning;
Amendment 41 #
Draft opinion
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6. Stresses that an EU strategy for virtual worlddigital technologies must go hand in hand with an appropriate framework to ensure the protection and promotion of intellectual property; notbelieves that most intellectual property systems in the metaverse are based on blockchain technology, and believes that non-fungible tokensthe lack of interest in non-fungible tokens among the general public and cultural professionals shows that they cannot represent a stable and viable new source of revenue for the EU’s cultural ecosystem.