BETA

8 Amendments of Catherine GRISET related to 2022/2027(INI)

Amendment 69 #
Motion for a resolution
Recital O a (new)
Oa. whereas there is a real risk of addiction, particularly in the case of networked games and multi-player role games, and whereas these symptoms are characterised by anxiety or depressive symptoms, relational consequences (isolation, abandonment of other leisure activities), lack of sleep, lack of appetite, muscle wasting, musculoskeletal disorders, educational/professional consequences (reduced ability to concentrate and memorise, disengagement, failure, dropping out of school , dismissal);
2022/05/31
Committee: CULT
Amendment 97 #
Motion for a resolution
Paragraph 5
5. Welcomes the Council’s position on a European strategy for the cultural and creative industrial ecosystem, in particular on the definition, protection and promotion of our strategic cultural assets; declares its readiness to move forward on this subject, in particular with regard to European video game studios and catalogues;
2022/05/31
Committee: CULT
Amendment 132 #
Motion for a resolution
Paragraph 11
11. Insists that video games can be a valuable teaching tool for actively involving learners in a curriculum; believes that the deployment of video games in school should be done in parallel with raising teachers’ awarenessin addition to traditional teaching at an age when learners have acquired the requisite maturity and perspective; believes that teachers need to be trained ofn how best to use video games in their teachingand on the risks for pupils notably in terms of reduced concentration and fatigue;
2022/05/31
Committee: CULT
Amendment 143 #
Motion for a resolution
Paragraph 12
12. Recalls the importance of European training courses dedicated to the video game professions; stresses the importance of developing leading educational programmes in Europe focusing on video games and of pursuing a proactive policy to foster gender equality and inclusivity in the sectoracilitate access to the sector for all interested parties;
2022/05/31
Committee: CULT
Amendment 180 #
Motion for a resolution
Paragraph 14
14. Considers that e-sport and traditional sports are different sectors, especially given the fact that video games used for competitive gaming or e-sports belong to a private entity and are played in a digital environment; believes, however, that they may complement each other and promote similar values and skills, such as fair play, teamwork, antiracism and gender equality; considers, however, that historical truth should not be sacrificed on the altar of ideology;
2022/05/31
Committee: CULT
Amendment 183 #
Motion for a resolution
Paragraph 15
15. Believes that, owing to the borderless nature of the discipline, the European Union is the appropriate level at which to address the challenges of e- sport; eEncourages the introduction of European mapping of e-sport actors at local, regional and national level, enabling Europeans to get in touch with structures close to them, as well as facilitating the organisation of competitions and encouraging amateur e-sport;
2022/05/31
Committee: CULT
Amendment 188 #
Motion for a resolution
Paragraph 16
16. Calls on the Commission to develop, in partnership with publishers, clubs and tournament organisers, a charter to promote European valueaimed at ensuring respect for the rules and players in e-sport competitions;
2022/05/31
Committee: CULT
Amendment 199 #
Motion for a resolution
Paragraph 18
18. Calls on the Member States and the Commission to consider the creation of a visa for professional e-sport players, similar to the Schengen sports visa;deleted
2022/05/31
Committee: CULT